When a player strikes his/her opponent's Flag, the game ends and he/she is the winner. A Bomb cannot strike, but rather must wait until a moveable piece strikes it.ġ1. When a Miner strikes a Bomb, the Bomb is lost and the Miner moves in to the unoccupied square.ġ0. The Bomb does not move into the empty square, but remains in its original position at all times. When any piece (except a Miner) strikes a Bomb (Bang!) that piece is lost and is removed from the board. All other pieces remove the Spy regardless of who strikes first.ĩ. However, if the Marshal strikes first, the Spy is removed. That is, if the Spy strikes the Marshal on his/her turn, the Marshal is removed. The Spy, however, has the special privilege of being able to remove only the Marshal provided he/she strikes first. A Marshal removes a General, a General removes a Colonel and a Colonel removes a Major and so on down to the Spy, which is the lowest ranking piece.Ĩ. When equal ranks are struck, then both pieces are lost and removed from the board.ħ. The winning higher-ranking piece is then moved immediately into the empty square formerly occupied by the losing piece.Ħ. The piece with the lower rank is lost and removed from the board. Either player may strike (on his/her turn) not only the one who moved their piece into position.ĥ. A player may decide to strike, whenever he/she desires.Ĥ. It is not required to strike when two opposing pieces are in position. After pieces have finished the strike move, the player who was struck has his/her turn to move or strike.ģ. A player may either move or strike on his/her turn. When a red and a blue piece occupy adjoining squares either back to back, side to side, or face to face, they are in a position to strike. A player must either move or strike in his turn.ġ. Pieces cannot be moved back and forth between the same 2 squares in 3 consecutive turns.ġ1. Once a piece had been moved to a square and the hand removed, it cannot be moved back to its original position in that turn.ġ0. The Scout is valuable for probing the opponent's positions.ĩ. Therefore, the player may choose to move the Scout only one square in his turn, so as to keep the Scout's identity hidden. This movement, of course, then reveals to the opponent the value of that piece. The Scout may move any number of open squares forward, backward, or sideward in a straight line if the player desires. Once these pieces are placed at the start of the game they must remain in that square.Ĩ. The Flag and the Bomb pieces cannot be moved. Only one piece may be moved in each turn.ħ. A piece may not move through a square occupied by a piece nor jump over a piece.Ħ. Two pieces may not occupy the same square at the same time,ĥ. Pieces must move around lakes and cannot move where there is no square.Ĥ. Note that there are two lakes in the center of the board, which contain no squares. A piece may be moved forward, backward or sideward, but not diagonally.ģ. A piece moves from square to square, one square at a time (Exception: Scout- see rule 8). Read the rules for Movement and Striking in order to plan placement of the pieces.Ģ. Two middle rows are left unoccupied at the start of the game.ĥ. The Players place pieces in selected squares on their half of the board. Note that the moveable pieces have a number in the upper right corner to designate the order of rank.Įach army also has 2 Bombs and 1 Flag, which are not moveable.Ĥ. Each player gets an army of several pieces, in order of rank from high to low, consisting of these moveable pieces: One player takes the Red (Pirates) and the other the Blue (Wizards) playing pieces.
0 Comments
Leave a Reply. |